Hi Poly Modeling
Lo Poly Modeling
Physical Based Rendering
Seattle, WA · April 2017 – Present
Due to the lack of productivity in development, I was hired to re-motivate the team and clear up any confusion in the the development process. My primary duties include developing a formula pipeline for storytelling in VR, facilitating meetings, making sure milestone goals are met, and communicating across the development team and the headquarters.
Seattle, WA · Sept 2016 – Present
Creates and delivers lectures for game development, such as optimizing assets for game engines as well as implementing those assets into Unity. Also assists students with both technical and soft skills, problem solving any issues encountered throughout game development.
Programs that I have taught include Maya 2016, ZBrush, Photoshop, and Substance Painter/Designer.
Summer Camp Student Instructor
Seattle, WA · August 2016 – August 2016
Planned and enthusiastically guided students through a week long course in animation with Chris Dougherty, where we worked with the rig from meryproject.com in Maya 2015/2016. Many of the students had never worked in a 3D program before, but picked up on it quickly by practicing the principles of animation on a sphere to start.
The second week was a entirely new course in rapid prototyping, planned by our teacher Vic Bonilla at AIE and delivered by Chris and I to a few students, most of which had returned from the animation camp.
Issaquah, WA · September 2015 – July 2016
Worked part-time to gain an understanding of what customers look for in their games, and to see the industry from a consumers perspective so that I would be able to consider those opinions as my future team and I produce games for that audience.
At Home · July 2014 – July 2014
Collaborated with a client through e-mail to create a 2D monkey and male/female mechanics using Inkscape (a program I had previously never heard of). In addition to the characters, I created animation frames for the monkey so that it would eat a treat as a reward for solving a problem correctly.
link to showcase of work:
Advanced Diploma of Professional Game Development
Seattle Campus · August 2015 – Present
Instructed by Vic Bonilla and Jim Millar, both of who’ve been in the industry for 10+ years, I am studying the current industry standard programs. Additionally, I have played the role of producer in all of the group projects I have collaborated in, learning about scoping, pipelining, and adapting to suit each individual team’s needs.
Digital Media Arts
Bellevue, WA · September 2014 – June 2015
Attended as a running start student during my senior year of high school. Although I did not actually complete the degree, I used it as a guideline for the classes that would be essential to help me transition into the game industry